Material Maker

Fill Blur  

Node by Dmitry_Ivanov

October 25, 2026

Version: Material Maker 1.7

Gaussian blur that stays inside each Fill region.

Connect any image to Input and the Fill output of a pattern node (Bricks, Hull Planks, Fill…) to Fill. Each brick, plank or tile is blurred on its own: pixels from neighbouring regions are excluded from the average, so colours never bleed across the joints. Useful for softening Fill to Gradient / Fill to Random Color results, per-plank noise and other per-tile effects.

Separable two-pass blur (X then Y) through buffers, same as the standard Gaussian Blur.

Inputs:

  • Input: image to blur
  • Fill: fill data that defines the regions
  • Strength map: optional per-pixel multiplier for Sigma

Parameters:

  • Grid size: buffer resolution
  • Sigma: blur strength in pixels (sampling window is +/-50 px)
  • Tolerance: how much two Fill values may differ and still count as the same region
  • 32 bits: use 32-bit buffers

Note: the region test compares Fill bounding boxes, so for skewed shapes the blur may slightly cross a slanted edge.